Consultancy, Training, Content Development

Advanced C++ Programming

Duration: 5 days

C++ is possibly the richest programming language in common use, and it allows programmers to write code using three distinct styles: procedural, object-oriented, and generic. This course is aimed to take C++ programmers to a new level of understanding and competence in their use of the C++ language and libraries.

The course is divided into four parts: the first builds on existing knowledge, showing how to use basic language features correctly, and delegates will probably discover a number of things that they hadn't appreciated about the language and its use. The second section of the course covers templates, the language feature that underlies the Standard Template Library and most recent advances in C++. It is not an exaggeration to say that a thorough understanding of templates is essential in order to be a modern C++ programmer.

The third part majors on OO development, and shows how popular idioms and design patterns can be implemented in C++. The final two sections look at the two main libraries used by C++ programmers today: the Standard Template Library and the Boost libraries. The course will introduce both libraries, discuss their main features, and show how to use them.

Unlike some "advanced" courses, this one does cover complex and advanced material. It is essential that delegates possess a good basic knowledge (and have practical experience) of OO programming in C++. As well as being comfortable with the basic syntax, you should be familiar with declaring, defining and using classes, inheritance, and dynamic memory management.

The class involves a lot of practical work, so delegates should come along prepared to get coding. The course can be run using either GCC on Linux (or OS X), or Microsoft Visual Studio on Windows.

Course Content


Part 1: Using Language Features Correctly

Const and Casting Conversions and Scope Proper Exception Handling Memory Management


Part 2: Templates

Template Functions

Template Classes
Part 3: Idioms and Design Patterns

Implementing Value Types The Handle/Body Idiom Functors Smart Pointers Singletons
Part 4: The Standard Template Library

STL Concepts Containers Iterators Algorithms
Part 5: The Boost Libraries

Introduction to Boost Common Boost Libraries